LordTheNightKnight said:
1. Duh! That's why I didn't mention it. 2. That does not save that much, nor does it mean doing what you can on the Wii would raise the cost too much to risk it (which seems to be an implication here). |
1) then you're not addressing my initial point, that was that for the first time the PS3 amd 360 are powerful enough to be considered a single platform together with the PC
2) does not save that much?
You can develop a game for the 360, spending, say, 18M dollars.
Add 20% of that and for 21.6M you have a 360/PS3 game. Your target market has just doubled.
Assume 15 dollars of revenue per copy and you break even at 1.44M sold between the two consoles.
Enters the Wii from stage left.
You have to rewrite most of the code, downsample the textures, modify the geometries, maybe change some AI or number of enemies of set up pieces to accomodate the single cor, less powerful CPU. You must find a way to integrate Wii controls. You end up spending 5M on that (the same as the minimum investment for a PS2 game)
This new investment makes money if more than 500K Wii owners will buy the game.
Now seriously, by looking at past sales, if I am a third party developer and my game has no licensed character and a mature appeal, which bet would you take:
- sell 1.44M+ between PS3 and 360 for profit
- same as above, plus risk 5M more and spend more time in development, sell 500K+ on the Wii for increased profit
I am pretty sure that selling 770K on 360/PS3 is a lesser risk than selling 500K on Wii for most genres that have limited appeal on the "extended" audience.







