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But the point he makes is for any platform not just Wii. You can create an awesome game on a platform and yet that doesn't mean it will sell. Especially if it is a new IP. On PS3 and 360 you may not have to compete with Nintendo, which is quite a challenge in itself, but you still have to get over the same boundaries.

The PS360 vs Wii work as exact polar opposites on risk vs advantage but they are still present for both. By releasing a game on either you are taking a risk and hoping to take advantage of the positives.

Now maybe the kinds of games that iD is wishing to make they feel would not do well with the Wii market but once again they must go over risk analysis. If the market on PS360 is flooded with that kind of game while basically empty on the Wii then those are things they have to take into account. Case and point was Tales of Symphonia on the GC. Title virtually sold due to an empty market of RPGs.

Whatever decision they do make or any developer is there own and on each one they will lose and gain something. Just because COD4: Modern Warfare sold ungodly on PS360 doesn't mean it was a complete victory of choice. They lost out on a market by not releasing a Wii version and paid the price with World at War. With every decision there is going to be a negative to it but they aren't given everything to know this before hand so it's quite the guessing game.