By using this site, you agree to our Privacy Policy and our Terms of Use. Close
alfredofroylan said:
Cobretti2 said:
"Would Madworld have done so on PS3 and/or 360?"

Actually somebody should show Kotaku these:

http://www.vgchartz.com/games/game.php?id=26764

http://www.vgchartz.com/games/game.php?id=16625

http://www.vgchartz.com/games/game.php?id=26639

http://www.vgchartz.com/games/game.php?id=16109

There is no guarantee in this generation for good sales, unless big franchises (RE, Halo, Madden) or a ridiculous amount of hype (Killzone 2). Madworld didn't get any of those.

 

 

 

And Gears 1 was also hyped and marketed.

That's not the point. Ports could always be done. What is new is that you can develop multiplatform products using shared tools right from the get-go. It saves a great amount of time and money. Plus you can directly share many of the assets.

Less money spent to develop for a bigger market implies less risk.

That isn't actually true. Similar tools come from system similarities, not spec similarities. That's just a fallacy to assume similar specs save cost on their own. It's because of the Direct X system that 360 and Windows development is easier, not specs.

And that doesn't change the fact that HD development is still really high, and they can still take a while to develop, like GTA IV and RE 5 (and the latter doesn't even have the excuse of throwing out three builds before the final version).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs