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SaviorX said:
MontanaHatchet said:
This thread is lame. A game doesn't need to sell a million to be successful. I can understand if you were trying to be sarcastic, but then why bother making this thread? You haven't made any good points. Any developer will tell you that the majority of games are not successful, and it has been this way for a long time. The PS2 has 200 million sellers, plus a bunch more when you consider how horribly tracked most of its software is. With accurate sales numbers, the PS2 could easily have 250 million sellers or more. I don't see the Wii having that number any time in its life.

 

 

When did I bring up the Wii in this topic? If anything, I just replied to Torillian about Wii flops. From the OP, many people (you included I guess) think it has Wii-specific undertones. But then again, why should you? That is the better question. That makes a problem apparent.

 

I got what I wanted from this topic:

I got people who preached profitability

People who enforce damage control

Figure quoting

etc.

 

You say that "any developer will tell you that a majority of games are not successful", yet on forums, when anybody sees a game that does flop, there is a whole attack on the systems capabilities. Since you brought up the Wii, look at that system. Any Wii game that flops is just another "Wii can't sell core games" example.

The DS doesn't sell 45 million copies of GTA: Chinatown Wars first week,and the DS is crowned as a system of women and kindergarteners.

Killzone 2 doesn't outsell Halo 3, and it is a flop....all the foolishness was made apparent in this "lame" thread because you have people who have portrayed each point themselves.

 

No game has to reach 1 million, but why is it such an enforced benchmark? Valkyria Chronicles, Madworld, Chinatown Wars, Ninja Gaiden II, The Conduit; why would they all be failures if they don't hit a million? Nowadays any game that doesn't hit 500k or 1 million is called a flop, with no regard to whether it is actually a success or not. It isn't stopping people from doing so.

 

I had to beat the point of the PS2's "horribleness" deep, or else no one would really take it in. Don't be confused, I love my PS2 Slim, but I made the thread just as "lame" as peoples biases are.

I suppose that if I was an idiot, I'd think it didn't have Wii-specific undertones. However, I'm not an idiot and it's pretty clear that it does. I also brought up the Wii since it is the leader of this generation and the only home console comparable to the PS2. There I go with my logic again.

As for people attacking the Wii, here's an idea. Shutup. Nintendo fans need to stop playing the victim and pretending that the Wii is the only console that is ever bashed. Remember how many times Nintendo fanboys have said that games on the HD consoles that didn't do well should have been on the Wii?

Your point about Chinatown Wars was hard to take seriously since you gave such an overexaggerated number. Chinatown Wars didn't have to sell 45 million, but it sure as hell should have sold more in its first week. A debut of 150k worldwide is respectable, but for the series, it's pitiful. Numbers like those have to raise some eyebrows. Liberty City Stories had similar hype and was a spinoff just like Chinatown Wars, but it had a debut of 450k worldwide when the PSP userbase was about 6 million.

Killzone 2 was expected to outsell Halo 3 by a few exteme Sony fanboys and some of the more annoying fanboys quoted their expectations as a way to prove the game flopped. That's not necessarily the same as reasonable expectations like one of the most popular series on one of the most popular consoles of all time having a big debut. I guess that's unreasonable.

You're right, some games doesn't have to hit 1 million to be considered a success. But when a site like Vgchartz gives a niche game incredibly popularity it might skew the expectations of other forum visitors. Madworld had more hype on this site than Halo 3 easily, but the numbers don't reflect that. By the way, your blanket statement was wrong. A surprising number of games have to hit a million to be successful. If that weren't the case, developers and publishers would be doing just fine this generation. And stop putting so many words in quotes (especially lame) like some pretentious fanboy.