| greenmedic88 said: You seem to be forgetting that gaming scores essentially range from 60-100, not 0-100. Any game that scores in the 50s (or less) was panned, no amount of spin lessens that. End results, scores aside for Free Radical, Haze being their last big project: "On December 18, 2008, it was reported that the studio had shut down,[5] though it was later confirmed that the company had gone into administration,[6] leaving 40 of the original 185 staff still employed.[7] On February 3, 2009, Haze scriptwriter Rob Yescombe confirmed that Free Radical Design had been purchased by German games developer Crytek.[8], which was then confirmed by Crytek themselves the following day.[9]" End results for Factor 5, Lair being their last big project: "In late December 2008, several online media outlets reported that Brash Entertainment (Factor 5's publisher of their current project) would close at the end of the month after encountering financial problems. This sudden interruption in funding left Factor 5 with their own funding difficulties. The company's current state has not been officially announced but unconfirmed "insider" reports claim that they have ceased operations.[1]" |
We are in a recession. It was not due to those games. Critically aclaimed games like valkyria chronicles sold the same as Lair, and Saga is thinking of making a second one. Did it make profit? No. It was a much bigger and longer game then lair, and required much more detail. Is this a flop? Games this generation need "at least" 500k sales is wrong, it needs "x" sales for "y budget" would be more acceptable. These types of games never really sell well. You can tell, no matter the reviews, if it's hyped it'll sell. Haze as an example, though that example is flawed because it comes to a few factors. From genre to style, to setting, to audience. You could have one of the most hyped games ever, it could get 100 by everyone, it's still only going to sell per genre and audience, with a little more people jumping due to review scores. In fact they say each point on metacritic after 80 only makes 5 more people a day pick it up.
Also this "60-100" thing is dead for along time. It was invented to put games down, because a lot of reviewers are afraid of giving anything less then a 60. For in dividual reviewers that is fine, but for a meta review you have to through that out. If it was right, we would only see a few games below 60, and never any farthur then 50. There is around 20 games sitting at the 30 point, and these games are still playable! What games are absolutely impossible to play? Little Britain: The Video Game. Even that got a 19. I can't remember but lowest rated game got a 6 meta review was about trucking, problem was buttons wouldn't register, roads poped and disappeared, game would crash every litterally 5 seconds then start again 5 minutes later again. Impossible to play.







