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dahuman said:
BTFeather55 said:
Mr.Y said:
BTFeather55 said:

 But again on Wii most games geared towards people that want the type of epic experience type of games that have dominated gaming since SNES days (games on Wii like No More Heroes and Madworld -- 86 and 83 metacritic scores) fail to attract much consumer attention (both having sold less than 500,000 copies) while games like Wii Fit and Wii Sports (Metacritic scores of 80 and 76) have sales like no other games on any other console ever has (well over 20 million each).  So do you think that would prompt more developers to make more games like Wii Sports and Wii Fit on the Wii or more games like No More Heroes and Madworld?

If Nintendo had the same kind of hold on the market that they did on NES with the Nintendo Seal of Approval, then you would expect them to be able to force the developers to bring out all the right games on the Wii in all genres to fill out all of the spots in its game line-up, but this isn't 1987.

 

There are so many things wrong with everything you are saying.

Nintendos game limit on developers was one of the reasons developers left them.

MadWorld and No More Hereos aren't Gears of War or Resident Evil, they were produced with much more limited budgets and far less advertising.

In your previous post you said developers prefer to develop on the most powerful console, so why did they develop for PS2 over the Xbox and Gamecube?

 

        Maybe developers don't always like to develop on the most powerful piece of hardware; however, neither the original xbox or Gamecube were anywhere near being as powerful in comparison to PS2 as the 360 and PS3 are to the Wii (it has a clock speed far closer to the original xbox than it does to either PS3 or 360). 

     Early in its life the PS2 showed that it was a highly viable console for T to M rated games (what with GTA III coming out and selling lke gangbusters and the same with MGS2 and FFX), so it was established by its second Christmas that the PS3 could sell games with almost any kind theme of quite well which is something that the Wii has yet to demonstrate with one end of its games being severly top heavy to anything else on the console. 

didn't I already cover this with late dev cycle due to more focused investment into other consoles and bull shitting PR so their stocks don't drop? it's not that the Wii is super ass weak or it sucks, it's the 3rd party taking wrong bets and it's changing slowly since they've caught on more.

 

      But, I asked on a console where Wii Fit sales 17 million and No More Heroes sells 390,000, do you think more developers would try to make more games like Wii Fit (or Carnival Games with its 6 million) or more games like No More Heroes or Madworld (still under 200,000).  And, you didn't respond.



Heavens to Murgatoids.