| The Ghost of RubangB said: Did JamesCiruz really call people stupid and say he hates them, and then report somebody for calling him mean? Is he editing his posts? Wasn't it him calling people retards too? And I didn't say every PS3 in Japan was bundled with MGS4, and whether it was or not was irrelevant to our conversation. You can argue quality comes from gamers and reviewers all you want, but if they're not actually willing to pay for the game, all their high review scores are baloney. Either that or you really believe that 99% of gamers are casual but you want the 1% of REAL GAMERS to dictate quality for the other 99%. |
Reported for the fact that they don't deserve to be on the site. I didn't care if I got banned, big deal, I don't get to argue anymore, unless of course I make another account. Then theres IP ban, then comes tor.
jellyfishprince said:
Ok seriously that just shows that when people cannot think of a valid counter arguments that they have to resort to swearing and name calling? You hate people like me that are hardcore games that ACTUALLY ENJOY CASUAL GAMES? *shockgasp* seriously your the type of person that probably would never understand how good solid games like super mario bros galaxy is or wii fit.. anyway I am not going to stoop to your level and insult others instead i will make constructive arguments WHICH IS THE POINT OF THESE FORUMS. mgs4 did not take that much time I have more evidence that the aforementioned stuff. why was it realesed so early? I will tell you why! it didnt take as much time as upcomign final fantasy or grand theft auto or resident evil 5 because it didnt need to. konami already had a lot of the libraries ready for the game. ok, I am not saying a 2 year old could make mgs4 but I am saying that wii sports was harder to make and a lot more revolutionary. you are saying mgs4 needed voice actors, but guess what, wii sports had voice acting too! i think you are too biased. pleae do not insult others when you know you are wrong. do not insult hardcore gamers that like casual games. i rest my case.
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You won't stoop to my level? You called me a "Fucking retard", yet you won't stoop to my level. Hmm...
Anyway, you don't understand anything about anything.
By your anaology, me saying "Hi" is the same as reciting and better then shakespeare, both are in fact the same!
You take 1 moot point and harp on it. Me stating something about voice actors somehow you came in saying "WII MUSIC HAS VOICE ACTING TO!"... No just no. It has voice acting, a few lines. Big whoop. MGS4 cast had to spend almost half a year in a study to record there lines. Over and over, in fact the main voice actor david haytor would smoke 5 cigs before each recording session to get a raspy voice.(Digusting) It shows how much work they put into these things.
Motion tracking came in, where people took another half a year to act out the scenes. You know all the movements done? Actual people had to do all those things, even the animations used in-game. The game varries from area to area. In fact in shadow moses, snow builds and collects on ones body. I don't know if you understand anything about coding(I do know, you don't know or understand) but the complexity of something like gradual displacement and particle collection texturing, is immense. It's for something they didn't need either. It's snowing, most people wouldn't notice or stay long enough for it to occur. They did this just because they could and had the budget. Coming to things such as boss fights, each one was different, and if you waited and ran away from bosses in second form, 3 minutes, it would become a white room and the boss would "pose" for you. Was that needed or required? You had an ipod in the game with over 500 songs, plus a score of music made by whole orchestras. Each different area was different, and you had ways to change each area, from nightvision which would change the way textures meld and give off light, to heat vision which would show recent activity from feet. Even feet would leave imprints in dirt, this before was done by texture overwrite, which would simply "paste" a picture of a mock print over a texture. However this is texture displacement, which actually moves and deforms the texture for a more unique and brilliant look. Things to small events in this game which could constitute a whole game. The mecha fight between rex and ray lasted 20 minutes, they coded different mechanics etc for 20 minutes of the game. It played just as smooth and in fact you could construct a game off that entirely. The game can be played many different ways, in fact if you didn't want to fight at all you didn't need to. To things such as sneaking around them, distracting them etc. The items in the game number around 60 real guns and weapons, to 5 hidden "gag" weapons, meaning weapons that area extra and again change the play style and require much more scipting and coding, to hundreds of items to use. Each area has a different style, a normal game with the same style through recycles textures and has a similiar theme. A game like MGS4 had 5 distinct areas, a desert, jungle, city, shadow moses(A entire remake of the area from mgs1), and outer haven. Each had different soldier with different AI. The lighting was extremely detailed. The areas were huge, and had hundreds of hidden spots and gag spots. The game was so unique, before you play it, you go through a TV menu which shows how TV is in the universe of MGS, with live actors, the actors which did sound and motion tracking, they are quite weird and you can go through the channels, something unneeded but done just because hideo could. Controls included motion controls from six-axis and used it well. You could play the game as a FPS if you wanted. Snakes camo takes textures and maps them to him, and literally you can't see him if you do it right. The game was a blockbuster of every proportion.
Then we take WII sports. Small areas being mapped, simple rooms. That is all it is. To trick you of enviroment or outside they lay textures that simulate clouds and sun and atmosphere(All games do this, but not on this small of a scale). You are saying this needed a lot of texture work. How? Take the tenis court for example. The ground is 1 texture. The net is a cling mesh. The players are simple polygonal models. I could map a character more detailed in 3dmax in around a day, and I have no background in this field. Most of the day will be me figuring out how to make the model. It's so cartoonish it's sad. In fact just take this as an example, why do they have no arms. Is this a good design choice? It is when using motion controls, to show what movements their hands make, would look rediculous with arms. So what variety does the game have? Take for example you say motion controls are revolutionary. There is no motion controls, or true motion control being used here. True motion controls, or true axis movement is deemed to hard to program for, thus we take short cuts. In stead of allowing a played to actually try and hit a ball, let's make scripted events, if a ball(tenis) comes within X distance and movement occurs on Y axis, then contact is made. Hell it's so bad that nintendo is now releasing a wii motion plus, to make the wii do what it was promised to do, actual motion control(not that wii motion plus is actual motion control, it's not.). Where is the revolution? Revolution means something changed, it did something new, something no one thought about or did before. It's been done before, it's been thought of before, and done better. So whats new and revolutionary. At the very least you could say it's the first console game to do it, i'll give you that.
If you read all this, and still come to your conclusion, you are a lost cause for anyone else.







