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Actually Prince of Persia: Sands of Time was one of the five games I traded in for my PS2. =P

The acrobatics were awesome and the basic combat mechanics interesting, but I found the game incredibly boring after a while, especially the combat with the 3 or 4 different enemies for the entire game. Go to new area -> kill a few bad guys using exactly same techniques as last time -> solve incredibly obvious acrobacy puzzle -> rinse and repeat. More variety in the gameplay, and a bit more plot would've probably helped it. This is something they worked on with the sequels, isn't it? I might try them out in that case.

I don't think I dislike sandboxes in general, but the whole gangsta-criminal themes annoy me with the GTAs. It's an "I don't like it" type thing instead of a "It's bad" thing, so I don't have to backup my argument, right? =P