I'll just post the interesting stuff.
http://computerandvideogames.com/article.php?id=212565
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The original Ninja Gaiden Sigma on PS3 only included one major new area (the burning house). Will the sequel feature more unseen areas?
Hayashi: A new stage is prepared for each new playable character. Additionally, since we've been refurbishing the level design of all stages, I promise players who have played Ninja Gaiden 2 will find something new and fresh even in familiar stages.
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Will you be toning down the violence aspect of the game? How do you think the fans will react to such a change?
Hayashi: Ninja Gaiden 2 was developed based on the concept of ultimate violence. We are a kind of egoistic team and get bored with the same continuous concept. For Sigma 2 we thought we would like to pursue Ninja Gaiden with sleek and sexy depiction and start evolving this game.
What can you tell us about the co-op mode? Is it true that two players won't be able to run through the entire single-player campaign together?
Hayashi: For multiplayer, we provide online co-op which allows two players to cooperate and complete each mission with voice chat. Various missions will be available, over 30 stages in fact. For players with no online connection, they can play the same missions with an NPC character.
Sigma 2 has the first online compatible mode in the franchise and we won't let our users down. On the other hand, Story mode is designed for single player only. This is intentional because playing this alone, users can pursue the ultimate game system.
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That didn't really help so can you tell us something about the game no one else knows?
Hayashi: If I really have to, there is a new mode to be implemented following players requests. It's a completely new mode that Ninja Gaiden games in the past had never had."
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Interesting, but I hope they find a good style if they aren't sticking to the ultra-violent one. And does anyone have any speculation on what new mode Hayashi is talking about?







