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"quick-n-dirty port"

Not unless the engine was designed for easy porting (since consoles don't have direct X to make different components play nice). Otherwise the different architectures will make porting more work than a lot of you think.

What porting does save is time, since they already completed it.

EDIT: This contradicts past statements I have made somewhat, but I'll start a thread about why soon.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs