"quick-n-dirty port"
Not unless the engine was designed for easy porting (since consoles don't have direct X to make different components play nice). Otherwise the different architectures will make porting more work than a lot of you think.
What porting does save is time, since they already completed it.
EDIT: This contradicts past statements I have made somewhat, but I'll start a thread about why soon.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








