Hello. I haven't played anything, just passed to check the thread.
Remember guys, I cannot enjoy the nostalgia... I am playing this game today in 2009 (what? eleven years after?) for the very first time to test if it really still is " the best game eva".
I stick to my point: the game is designed to get you lost because getting lost is supposed to be fun: that's the reason why of the sidequests. Thats the definition of sandbox games. And that is why there was a big red round spot in the GTA games you had to step on when you wanted to continue the story. But there is no such a thing in Zelda games and you can feel stuck. And even though there is a clear main quest here: save Hirule, I dont think is super clear what to do next in order to accomplish this main quest. But there is always one only way to do it.
In summary: By design there are infinite ways to get lost and only one way to save Hirule. I am not saying this is bad or good, is just the way I see it. And I may love it or hate it at the end: It is just too early to judge.
But I will do my best to finish this one. Somehow I enjoy and spend more time discussing about games and the industry than actually playing games. So why am I doing this? I am a different gamer now. One of the reasons is that I want to know more about gaming in general. And I feel that having played OoT gives me some other things to talk about with other gamers. That's it. Sometimes it feels like a historical or sociological experiment because it gives me ideas of how and why gaming has evolved and also some insight about how subjective the reviews can be.
|
|
![]() |
![]() |
![]() ![]() |












