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Senlis said:
I heard that the charge shot downplayed the effectiveness of the weapons you get from bosses.

I just like the difficulty of the older games. Mega Man 2 & 3 are my favorites.

 

That's true in later games, but in four it's still small so it has trouble hitting the agile enimes, with dive, toad, and dustman's weapons have more range. As so I think 3 is a little bit more easier than most of the others....

 

Anyway, this list highlights the best elements of each game for me:

RM1: simplicity and the satisfation of beating it without any of the aid found in later games.

RM2: Music

RM3: Actually forming a deeper plot of the series, the mobility of Rush jet, and breaking the "humanoid" mold for Robot-master with Spark and Hard-man.

RM4: Stated in OP.

RM5:.....beat?

RM6: Rush adaptors.

RM7: Shop, finally seeing our blue hero in 16-bit.

RM8: potentially evealing the origin of the Zero virus, rematches with Wood-man and Cut-man.

RM9: Splash-woman, phenominal weapons, advancing the plot( kinda).



*Gratuitous falme-bait signature that mocks two or more consoles while praising another*