Senlis said: I heard that the charge shot downplayed the effectiveness of the weapons you get from bosses.
I just like the difficulty of the older games. Mega Man 2 & 3 are my favorites. |
That's true in later games, but in four it's still small so it has trouble hitting the agile enimes, with dive, toad, and dustman's weapons have more range. As so I think 3 is a little bit more easier than most of the others....
Anyway, this list highlights the best elements of each game for me:
RM1: simplicity and the satisfation of beating it without any of the aid found in later games.
RM2: Music
RM3: Actually forming a deeper plot of the series, the mobility of Rush jet, and breaking the "humanoid" mold for Robot-master with Spark and Hard-man.
RM4: Stated in OP.
RM5:.....beat?
RM6: Rush adaptors.
RM7: Shop, finally seeing our blue hero in 16-bit.
RM8: potentially evealing the origin of the Zero virus, rematches with Wood-man and Cut-man.
RM9: Splash-woman, phenominal weapons, advancing the plot( kinda).