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Procrastinato said:
saicho said:
Procrastinato said:

@ theRepublic:

I had heard that KZ2 was in the 30-40M range. from some other sources on the web.  Quoting the high-end estimate helps support the idea that making games on the Wii is "cheap", but I'm not sure its realistic.

In addition, why would marketing, etc. tend to cost so much more on the PS360, as opposed to the Wii?

 

KZ2 was in 20-30 millions range before the budget went out of control. Even if you google, any articles published after 2008 regarding KZ2 budget would tell you the budget "ballooned" to 60 millions.

 

Okay, say that's true -- what then causes the advertising budget of KZ2 to be $40M and the advertising budget of The Conduit to be 1/4th that -- $10M?  And the production costs, etc?

Since we're talking crossplat PS360 games, why are we bothering talking about KZ2 at all, anyway?  Its an exclusive meant to show off a console -- the return they expect would largely be in marketshare and not directly in money.  How about CoD:WaW or CoD4?  If we are going to continue talking exclusives, how about Gears 2, which supposedly only cost $10M to develop?

 

Just development vs development its >10M vs ~60 or ~1:6 between The Conduit and Killzone 2.

We are comparing apples to apples, or exclusive to exclusive.  Gears 2 was heavily outsourced to China, and the cost of the engine is not in that $10 million number.



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