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bardicverse -

The issue with the shipped/sold discrepancy is 2 fold:

1) Retailers and distributors probably got a discount on heavy bulk orders, so they may have ordered more than neeed

2) VGC numbers may not be perfect in America. It may be undertracked in the states...Look at the massive undertracking of SFIV for proof.

At any rate, given the brisk sales of RE5 for both systems, a 1 million unit discrepancy will quickly vanish given the rate of sales....RE5 is a huge seller.

As for the # needed to break even...I imagine Capcom only needed 2.0-2.3 to break even, as I don't see how the game was THAT expensive since it used their MT framework engine, which was in-house.



Back from the dead, I'm afraid.