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Soleron said:
Scoobes said:
...

Mario Kart was really 1992? OK, that's earlier then I thought, I'm going to have to look through my old collection of Amstrad games now to find a suitable alternative :P

And I agree, the marketing for Nintendogs was innovative, but I was pointing out the game had been done before and in alternative forms.

Yes; I agree.

We're a little over 2 yrs into the Wii life-cycle and I'm a bit disappointed with what Nintendo hasn't done with the Wii remote. I see what you're saying, and I really hope that the new Zelda and Starfox (I need Starfox dammit!) will make innovative use of the controller but they really should have done more with it beyond what they've acheived so far. They seem to be concentrating on new hardware/controllers though (Wii fit, motion plus). I have high expectations of Nintendo and so far they haven't met it. I hope you're right and that changes soon.

That's my hope too. They need to announce something along those lines - anything! - at E3 2009 or else they won't be doing that. If you look at the Wii Aeroplane demo at the E3 before the launch, just applying that to Starfox and not changing anything else would be a huge step forward...

You seem to think I was making some sort of massive statement that Sony are the new innovators of the industry... which they're not. But, they have added small and MINOR additions to they're games. Resistance 2 is one of the first games to include a seperate 8 player co-op. I prefer co-op to all out deathmatch etc. and find R2 (and L4D (PC)) the games I play most online now. MAG can supposedly have 256 people online, R2 already has 60. Killzone2 adds a Gears-style cover system to a first-person perspective and makes it works. LBP adds multiplayer and community to a platformer with a level creation kit that hasn't really been done on the same level on consoles... and I don't even like the game that much. And finally... they made Home, I find it useless, but some people are making use of it and is itself a community... thing, lol. All small additions, none of which are trend setting as I said. Strangely, they're least innovative franchise is also the biggest seller: GT.

OK. All of those innovations are technology based (more players, more levels, more graphics...) which Sony does better than Nintendo I admit, but Nintendo is (or rather was) better at gameplay innovations.

Maybe it's to do with the level of expectation... I expect innovation from Nintendo, not so much from Sony.

Yes.

 

 

Yes, but I don't think you can discount innovation just because it's technology based. Also, the level editor on LBP is innovative not because of the technology, as they could have done it on PS2 or Wii for that matter, but that they made it possible with the limitations of a console controller. It probably would have been easier on Wii as at least then you have a pointing device similar to the mouse on a PC.

Wii Aeroplane demo you say? Google I must...