By using this site, you agree to our Privacy Policy and our Terms of Use. Close
BTFeather55 said:

      Again, I'm going back to aesthetics here, but Okami isn't a game that would appeal to most xbox gamers.  And Godhand is a little too obscure and weird for most people's tastes.  But a lot of people look at No More Heroes and they see a GTA game when they look at the pictures.  And they would see Sin City if they looked at a box that said Madworld Exclusively for 360 on it.  Both GTA and Sin City are big properties, so I stand by my claim that both games would have sold one million copies on the 360.

Reasoning by analogy can be a powerful and persuasive tool when done properly. However, it has a severe Achilles' Heel: more so than most forms of reasoning, it is prone to the "garbage in, garbage out" equation.

Don't take this to mean that I'm insulting you, because that's not my intent. However, I feel compelled to point out that you are engaging in some very lazy, highly selective thinking, and that you're both changing the subjects (yes, plural) a bit and missing my point.

My current approach is getting us nowhere, so let's start again, eh? This time, you and I are going to switch sides: I will point to games on the HD systems that I believe would have done ten times better on the Wii, using mostly my intuition, and you will tell me why the reality is completely different. Let's begin.

"The 360's audience doesn't like games with more than three or four colors, which is why Rare's games should be made for Nintendo systems again (Nintendo fans like bright colors). If Banjo: Nuts and Bolts and Viva Pinata had been on the Wii, they each would sell at least two, maybe three million."

 

Now, you begin.