thekitchensink said:
Yeah, that scene really surprised me, too. To be honest, I think they did it in a way that's suitable for young audience but still shows that you never know what to expect with Nintendo. Also, in Mario Strikers all the guys are pissed and all the girls are seducing you XD I wanna see a 1:1 swordfighting Zelda game.
Oh, and in before "straight into the ground!"
edit: DAMMIT!
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They're not shy about taking advantage of sexuality for their IPs (Zero Suit Samus, Peach and Daisy in Strikers, Peach in TTYD, Krystal), but they haven't crossed a line yet (i.e. to the point where it's blatant exploitation)
As for this, i want to see realism, or a different kind of cel-shading if they go that way (something closer to what Tales of Vesperia did. That would definitely have the best balance of style, imo). Simplify the model of Oblivion in terms of developing the world. All Bethesda games venture into the realm of needlessly complex, and Nintendo can find the good balance of "hidden depth."
Combat should have the option of Motion Plus (for certain enemies), and be laced with Context Sensitive Actions, and build on the model of Twilight Princess from there.
As for the story: they should either undo what Ocarina of Time did, and create new convergance for the story (i.e. link the Ocean world and the Hyrule Survived world), or do a back-to-basics thing that just sweeps everything off the table and starts from scratch.

Monster Hunter: pissing me off since 2010.







