HappySqurriel said: One thing I have noticed from several "flops" this generation is how many people played the same copy of a game because of how short it was ... One thing I wonder is whether these games would be more successful had the publisher priced them more agressively initially.
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Interesting suggestion, you'd entice more people to buy it early (which means some money to the developer, rather than just the retailer from a re-sell), and you'd also make it less worthwhile for the customer to return it (they wouldn't get that much money back for it).
Still though, I think short, heavily-directed experiences just aren't the way to go with video games. A game that is worth playing over and over is just valued so much more by the customer.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.