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HappySqurriel said:

One thing I have noticed from several "flops" this generation is how many people played the same copy of a game because of how short it was ... One thing I wonder is whether these games would be more successful had the publisher priced them more agressively initially.

 

 

 

Interesting suggestion, you'd entice more people to buy it early (which means some money to the developer, rather than just the retailer from a re-sell), and you'd also make it less worthwhile for the customer to return it (they wouldn't get that much money back for it).

Still though, I think short, heavily-directed experiences just aren't the way to go with video games. A game that is worth playing over and over is just valued so much more by the customer.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.