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twesterm said:

Just for fun, this is what he should have said about the games (and only talking about the ones I've played or know something about):

  • No More Heroes-- while the art was awesome, the story was fun, bosses were spectacular, motion controls were fun, and combat was fun, the mindless mini games and open world aspect was painful.  I don't know why people feel the need that everything has to be a clone of GTA, Gears of War, Halo, of God of War but people should damn well stop it.  No More Heroes was fine without the open world sandbox bullshit.
  • Star Wars: The Clone Wars-- the Clone Wars?  They should have just cloned the Force Unleashed with lower res textures instead of giving us this shitty fighting game.
  • Madworld-- Way to give us the beginning of a good game and then forget the other four hours of the game.  Jerks.  Also, where's my online?
  • Elebits-- Oh, just what we need, another game for kids.  This game has so much frustrating crap going on and moving around so fast you're wrist is going to be kill you like you just found free access to every porn site out there.
  • Animal Crossing: City Folk-- If you're over 18 and you like this game you're a pedophile.
  • Wii Fit-- It's not real exercise.

Note-- Yes, I'm being sarcastic and not really serious (well, except for No More Heroes)

 

 

To me, the big issue with No More Heroes is that the arrow movies (wrestling and death blows) require me to do the same motion twice, and sometimes not even that works. If the game would just make it clear if I'm supposed to move the controller in a line or tilt it, it wouldn't be so much of a problem.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs