Why is this thread even continuuing? What makes anyone think that some guy, who even said that he know NOTHING about PS3 development, knows that KZ2 can be done on the 360? The KZ2 engine was built from the ground up on the PS3's infrastructure. Parallel processing, streamlining data from the disc, all the lighting effects, etc. were built specifically for the PS3.
Unless by "It can be done on the 360", he means *technically* it could be done on the 360, it would just be a different game, like Media Molecule said about LBP being on the 360








