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Lolcislaw said:
Megadude said:
dib8rman said:
Adjustment to values are caused by products in demand, when demand shifts it's only because a product was there to be demanded, demand can not and will not exist without a product; people didn't demand the wheel before it was invented.

The most sound conclusion in the Ps360 'core' argument is that the PS360 have proven that the core audience for Shooters IS larger than the core audience for shooters on the Wii. However in return the Wii core audience for shooters is proving itself to still be present as a competitive figure.

Unless you guys can explain the economics behind ignoring nearly 2 million in sales on Wii platform for 8 million in sales on the PS360 then there is no argument here and further conversation is an attempt to run for the real issue presented by "Happy".

If one is even the least bit curious about that 2 million to 8 million concept for ignoring the Wii, then nothing should be said about or to that person.

In the end it comes down to product however, Wii being the hot machine only means that hypothetically, if Gears and DMC and so on were on the Wii platform with the same amount of investment then Wii's current core for those games would be much larger. But Red Steele is really all it has to show for it.

In conclusion, ever green.

 

 The point is that not only is there not a big enough "core" audiance on the Wii but also that the Wii is so much less powerful then the PS360 that the game would need to be built for the Wii from the ground up. That costs a lot more oney then adjusting a shader for the PS3 version here compress a little file for 360 there.

From the Ground up tha game needs to be made for Wii.

As for "We don't know how a core game will sell on Wii because there aren't any" Madworld says "hello". And at least 10 other titles non first party.

 

I think you fail to understand what sort of game is Madworld, its not a core title like Gears or DMC its a very niche title that only caters to certain group within gaming community, released on 360 the game wouldnt sell much more, because of its artstyle mainly, just look at big cell shaded game which is Prince of Persia (it certainly did not flop, but sales are well disspoiting)

And what other tites? 10 ? Please list 10 big (budget, advertisment, good development team) third party efforts that have failed.

There is a core audience on the Wii, and sales of titles do prove it, i really dont mind some developers not puting their games on the Wii , its their choice and they have to face consequences of the decision, but you cannot justify it by saying that there is no audience on nintendo console. And do you think that gamer who bought Zelda: Twilight Princess will ignore similar big product if ever released on the Wii by 3rd party studio? Games like DMC or RE would sell on the Wii like they sell on HD consoles (just look at RE 4 Wii sales, an old port that have been released on other systems).

Wii does not get many blockbusters from 3rd parties, if it would they would sell as well as on 360 or PS3.

 

 

I thought Core was short for hardcore. Now "Core" seems to be any game that doesn't sell well on Wii. You see PS3 and 360 fans bicker all the time. But you'll never see a PS3 fan say: haze didn't do well because it's not 'core'" or a 360 fan say "too human failed because it's not core". Only Wii fans will actually defend all the shovelware on Wii. Developers make shovelware for all the systems. But it's Wii owners who by games like "Carnival Games" by the MLLIONS. PS2/Gamecube ports by the MILLIONS.