Megadude said:
The point is that not only is there not a big enough "core" audiance on the Wii but also that the Wii is so much less powerful then the PS360 that the game would need to be built for the Wii from the ground up. That costs a lot more oney then adjusting a shader for the PS3 version here compress a little file for 360 there. From the Ground up tha game needs to be made for Wii. As for "We don't know how a core game will sell on Wii because there aren't any" Madworld says "hello". And at least 10 other titles non first party. |
I think you fail to understand what sort of game is Madworld, its not a core title like Gears or DMC its a very niche title that only caters to certain group within gaming community, released on 360 the game wouldnt sell much more, because of its artstyle mainly, just look at big cell shaded game which is Prince of Persia (it certainly did not flop, but sales are well disspoiting)
And what other tites? 10 ? Please list 10 big (budget, advertisment, good development team) third party efforts that have failed.
There is a core audience on the Wii, and sales of titles do prove it, i really dont mind some developers not puting their games on the Wii , its their choice and they have to face consequences of the decision, but you cannot justify it by saying that there is no audience on nintendo console. And do you think that gamer who bought Zelda: Twilight Princess will ignore similar big product if ever released on the Wii by 3rd party studio? Games like DMC or RE would sell on the Wii like they sell on HD consoles (just look at RE 4 Wii sales, an old port that have been released on other systems).
Wii does not get many blockbusters from 3rd parties, if it would they would sell as well as on 360 or PS3.








