| dib8rman said: Adjustment to values are caused by products in demand, when demand shifts it's only because a product was there to be demanded, demand can not and will not exist without a product; people didn't demand the wheel before it was invented. The most sound conclusion in the Ps360 'core' argument is that the PS360 have proven that the core audience for Shooters IS larger than the core audience for shooters on the Wii. However in return the Wii core audience for shooters is proving itself to still be present as a competitive figure. Unless you guys can explain the economics behind ignoring nearly 2 million in sales on Wii platform for 8 million in sales on the PS360 then there is no argument here and further conversation is an attempt to run for the real issue presented by "Happy". If one is even the least bit curious about that 2 million to 8 million concept for ignoring the Wii, then nothing should be said about or to that person. In the end it comes down to product however, Wii being the hot machine only means that hypothetically, if Gears and DMC and so on were on the Wii platform with the same amount of investment then Wii's current core for those games would be much larger. But Red Steele is really all it has to show for it. In conclusion, ever green. |
The point is that not only is there not a big enough "core" audiance on the Wii but also that the Wii is so much less powerful then the PS360 that the game would need to be built for the Wii from the ground up. That costs a lot more oney then adjusting a shader for the PS3 version here compress a little file for 360 there.
From the Ground up tha game needs to be made for Wii.
As for "We don't know how a core game will sell on Wii because there aren't any" Madworld says "hello". And at least 10 other titles non first party.







