Ail said:
And once again we get in these discussions... Companies like EA are huge and what companies like Majesco do can not be applied to them... EA has to generate billion of $ of revenue just to break even due to its size. And still most people suggest they should focus on very small cost games that are profitable but don't generate huge amount of revenue. Do you realize how many 500k selling games EA would have to release every year just to break even due to its size ? Of course they could always fire 80% of their employees and become Indie but I'm pretty confident not even the shareholders want that. So EA has to release games that sell a huge amount of copies and so far the HD console is the only medium for this.... This is the model of Activision by the way, a company so successfull it could probably absorb a few of the smaller publishers if it felt like it.........
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I wasn't suggesting that EA duplicate Majesco's business model, but they can learn a lot from it (and EA is one of the few publishers that I think truely "Gets it").
For every HD game that you produce you can easily afford to develop a Wii game at a similar scale, a few lower budget Wii games or PSP games, and a handful of DS games or WiiWare games ... By spreading out your development resources across multiple platforms in multiple genres across a year you minimize the risk associated with development and create much more predictable revenues.
What a lot of third party publishers have done is they have created a few projects for HD consoles at very high development costs, marketed them heavily to (try to) ensure sales, and struggled to turn a profit because one or two of their games falls far short of expectations. In contrast, they have only put their third rate teams to develop games for the Wii with tiny budgets in niche genres ...







