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It is a low-risk solution, and requires almost no work from the publishers.

If your running the game on another computer, allowing access, then displaying the results....What kind of technology is actually involved in that, from the developer's side?

Answer: Very little or none. All you'd need is a way to capture the video from the game, to send it to the user after their input to the game.

So, all the developers/publishers would need to do was allow OnLive to legally access, and distribute their game to their server.

It's kind of the same thing behind a movie company allowing Netflix or Hulu to display their movie(s) and media: It really takes nothing on their side, other than approval for the media.



Back from the dead, I'm afraid.