cura said:
dahuman said:
cura said:
dahuman said:
cura said: I think there were a number of reasons why RE5 could and/or was not done on the wii but the biggest technical hurdle cited by the producer of the game was that Sheva's AI is just too advance for the wii.
I think Reggie had a similar outburst like this last year with Dead Space (and maybe some other games?), and now the wii is getting Dead Space: Extraction, and Capcom has already announced a new Resident Evil game for the wii. |
uh..... I don't know, Sheva's script is hardly impressive, it's actually quiet crappy.
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Doesn't say much for the wii now does it.
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na, the devs were probably just bad at writing scripts or put too much junk in it since she's only good as a junk box and some what of a bad aimbot.
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Hey, if you think you can make a superior game to RE5, then be my guest.
It's quite easy to critize the AI in RE5. However, it's quite another thing to understand what actually went into making Sheva's AI which I hazard a guess you do not.
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It's not about me, if you really want to ask, I think it's more about Mikami, and he didn't work on RE5 and it's now a co-op game that's not one bit survival horror, a dumb AI for single player and people are paying 60 bucks for it /shrug.
I do know how AI works, and I'm not impressed by RE5 one bit and that's definitely not the reason that it's not on Wii, but this was originally a PS3 project so I'm not surprised.