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@Patjuan: Latency isn't that much an issue of internet speed (as we are talking about the speed of the internet connection), but how the data is transferred. The data is transferred in packages and instead of "steady" bitstream, it moves one package at a time (of course, this is a steady bitstream), but by moving packages, you're able to move data "interlaced". If you want the controls to be responsive, you need to have a ping time of 0,016 seconds (i'd recall 50ms being a good ping for online play on servers) for 60 fps. Also, it would require well syncronised network (which is quite hard when all ISP:s use different standards), due the number of switches the data needs to go through on both ways.



Ei Kiinasti.

Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

Nintendo games sell only on Nintendo system.