HappySqurriel said:
I (personally) haven't played it yet because I have a couple of games in my library I want to complete before I buy a new game. The biggest Sony fan I know in real life makes the same claims about the PS3 version of Resident Evil 5 vs the PS2 version of Resident Evil 4 ... Being that he really dislikes what the Wii represents is his dislike of the game because it isn't on the Wii? |
Going from RE4 to RE5 felt a lot like going from REmake to RE0 to me. It feels like a very formulaic and uninspired sequel, it's very much like the last game, and the things that are different aren't necessarily an improvement. It certainly isn't bad, but it almost feels like taking a small step back, which is disappointing in a sequel.
On top of that, a lot of the things that annoyed me in RE4 are actually MORE annoying in RE5. Picking up items and using special melee attacks are still on the same button (at least on the Type A setting), and items still override attacks. You think it wouldn’t be too hard to code it where the attack takes priority over items. On top of that, you character now picks up items in real time, meaning the enemy will recover as you pick up the item, where in RE4 items paused the game, meaning you come back to exactly when you went for the item.
Aiming still feels slow like the Cube version, and the bigger environments make it more difficult to see where exactly you’re aiming since the laser pointer only shows a dot on things relatively near-by. The Mercenaries mode also suffers from the bigger environments since the same amount of enemies are more spread out. It’s fairly common to lose a combo simply because no one is left to kill near-by, something that very rarely happened to me on the cube version.
Sheva’s A.I. is very inconsistent. On attack mode I’ve seen her run around collecting items and ignore me dying, do nothing of use, run out and get killed, and when I’m lucky aim bot the shit out of everyone. On cover she’ll generally just stay glued to your back and occasionally shooting things that injure you. Except Reapers, she’s happy to do nothing and watch them one hit kill you. Enemy A.I. doesn’t fair much better, they generally shamble around and occasionally attack, sometimes in the wrong direction.
The bosses are the worst part, they generally look and play completely uninspired, and many of them are fairly technical if you don’t have a rocket launcher handy. The most disappointing one for me was there’s a new El Gigante, but you fight him with a machine gun turret attached to a car that’s not moving. In Resident Evil 4 is was pretty cool when you first run into El Gigante and the cutscene ends and you realize you’re suppose to simply fight thim, they don’t toss you anything. (Cept maybe that dog) But here in the sequel the same kind of enemy is now reduced to a turret shooting segment.
Co-op can make it a decent off-beat action game, but it feels fairly weak for a Resident Evil title to me.







