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Khuutra said:
BMaker11 said:
Khuutra said:
BMaker11 said:

In an ideal world, that would be true, but you still don't see it happen. Factor 5 put out shitty Lair, yet they've got publishers giving them money to make games still, and that's just one example. And yes, SMG probably took more than a million to profit. Even though seeing how it's a Nintendo game developed in-house, meaning Nintendo saw pretty much all the money from each game sale, it probably didn't need much over a million. The fact that it's sold, what 8 million, is just overkill and surplus money

It does happen, though. Factor 5 is dead.

Right, yes, we've agreed that Mario Galaxy probably took over a million to make profit in this scenario. Let's be generous, though, and pretend it only took a million - one million - copies sold to make profit. If it cost 16 million to make, and turned profit after a million, that would mean that Nintendo $16 per copy sold, right?

NOBODY CORRECT THIS. THIS IS A HYPOTHETICAL I'M USING TO PROVE A POINT.

Nope, it would just break even

Right, yes, I misspoke. But at that rate, if it takes one million sold in order to break even, then they get $16 per copy sold, right?

I already see where you're going with this. SMG was an "expensive" game. Ninty makes $16 per game. Now imagine some of the other games. They probably cost less to make, so at $16 a unit, it would take less to make profit.

Thing is though, with your hypothetical, if 1st party Nintendo is only making $16 on their games, what would 3rd parties make on a game per unit on the Wii, $2?