HappySqurriel said:
Except (of course) that Licencing fees are not the same across consoles ... I remember seeing an article soon after the launch of the PS3 where a publisher was claiming that, even though the retail price of a PS3/XBox 360 game went up by $10 they were only seeing a couple more dollars per unit than they got on a PS2 game ... At the same time it was rumoured that Nintendo reduced their licencing fee on the Wii (compared to their Gamecube licencing fee which was a couple of dollars more than the PS2's licencing fee) to attract greater third party support. In other words, it is entirely possible that a publisher only makes a couple of dollars more per game by publishing for a Wii game ...
Anyways, the point of my post was not to get into a realistic argument about the success of those games ... In reality using a 1 Million sales figure works really well for games similar to a lot of the games Nintendo has produced (Mario Galaxy, Twilight Princess, Super Paper Mario, Mario Kart) but is very inaccruate when you look at a lot of third party games which had a much smaller development budget and a tiny fraction of the marketing budget. |
I seem to recollect articles claiming that the licencing fee on HD consoles are around 10$ for a full price game ( I have no clue if it's a percentage of the retail price or not, I would guess so or you woudn't see brand new games like Legendary retailing at 40$ from day one).
So any idea what the fee is like for a Wii game ?








