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outlawauron said:
Zucas said:
outlawauron said:
Zucas said:
outlawauron said:
Zucas said:

And yet because of that it still can't sell on Call of Duty and Halo levels.  It gets there because of it's accessible gameplay and built up brand but suffers from its violence.  However if it was on the violence level of say Manhunt or Madworld, it would be even less.  Once again case and point.

I'm sorry but games like Gears of War and God of War are just as violent as MadWorld and Manhunt. The tone of the games different. (MH/MadWorld are a bit more sadistic)

But you still chainsaw people and you still, with bare hands, remove limbs from the body.

Haha you have not played Manhunt 2 and it shows.

What? I know you can strangle and torture people. (using the wii motion makes said things very gruesome).

They both fall into the same category.

Exactly my point.  There is so much more in that, that describing it would probably get me banned haha.

The action of you doing doesn't make the game itself more violent.

I never even said anything along those lines so I don't get why that would be your response.  Look up some FAQs or watch the videos.  I can see Madworld on a similar level of Gears of War or God of War but not Manhunt 2.  With or without Wiimote controls that game is still the most violent and suggestive game I've ever played.  And the only game I've ever traded in because I couldn't handle the violence.  But even with Madworld and Gears of War having similar violence ranges, the point is that Gears isn't about how much you can brutalize somethign else.  Everything in Madworld is about how brutal can you make your kills.  That gives it the niche violence just like Manhunt 2 had.  That's what separates it from a hack and slash like God of War or a shooter like Gears.