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DMeisterJ said:
Zucas said:
DMeisterJ said:
Zucas said:
DMeisterJ said:

So are we finally done believing Madworld will have legs? lol. that was a dumb belief from jump.

Should it have been a PS360 game? It would have sold tons better.

Yea because niche stylized games sell so well on PS360.

Well, obviously they don't sell that well on the Wii *cough* NMH *cough* so one would think that Sega would try their luck on the PS360 instead...

Which is not even a response to what I said.  I knew you'd respond in one of 2 ways.  Either you'd agree with what I said becuase it was perfectly right.  Or you'd avoid it by saying Wii doesn't sell them either.  How predictable people have become. 

The thing you probably overlooked, which many do, is that stylized niche games don't sell well in GENERAL.  I mean the best selling stylized game I can think of is Wind Waker and imagine how much that would have sold had it not been Zelda.  Other great games such as Okami, Vietiful Joe, Eternal Sonata, and yes Valkyria Chronicles all did not sell well.  Some might say other reasons but it is no coincidence they are all stylized.  Only stylized game this gen I know has done well is Crackdown and its GTA styled gameplay before GTA IV gave it an edge.  The niche part of Madworld is the ungodly violence in the game.  How many super violent games actually sell well.  You really can't name many.  Your average Halo or Call of Duty or Grand Theft Auto isn't violent whatsoever.  But games like Madworld, Manhunt 1 and 2, Condemned, etc all are extremely gory and violent and their sales represent it. 

They just don't have a huge market for stylized uber violent games.  They aren't mainstream and probably for awhile, never will be.  So would it have done better on PS360?  I'm sure it may have had a better opening but would never have come close to a million nor had any legs whatsoever considering a lot of their userbase is mainstream just like the Wii.  Not to mention no brand, no established IP, and having to compete with the recent release of RE5, SF and on 360 the long standing Ninja Gaiden 2.  At least with Wii you released with virtually no immediate competition, a platform that has shown resilience to stereotypical buying patterns, and a system that has had large genre variety along with a game similar to this that has done fairly well from a development standpoint. 

This doesn't mean Wii was the right development choice or would have yielded the best results.  But it was the path of least resistance and out of all 3 yieled the least risk before production.

Yeah, God of War isn't a violent game at all.  Ripping people apart, tearing out eyes, etc. is all casual kiddie stuff.  x_x

And that game has sold tons.

 

And yet because of that it still can't sell on Call of Duty and Halo levels.  It gets there because of it's accessible gameplay and built up brand but suffers from its violence.  However if it was on the violence level of say Manhunt or Madworld, it would be even less.  Once again case and point.