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Riot Of The Blood said:
Demotruk said:
You can make RPG's interesting from the start. You either have to get an interesting premise going right away or make the characters worth caring about as quickly as possible, as well as trying to minimize any issues that might get on the player's nerves, like bad voice acting or dialogue. Many RPG's do this.

I've never played an RPG like that, then.

I give RPG's around 10 hours or so to prove themselfs. It usually takes around 8-10 for the RPG to actually be interesting story wise from my experience.

 

 I haven't played many 3-d JRPGs but off the top of my head Chrono Trigger and Secret of Mana both jump into an intriguing story in the first 10 minutes, let alone the first 10 hours. Chrono Trigger especially was well told and had great sympathetic characters.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."