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You can make RPG's interesting from the start. You either have to get an interesting premise going right away or make the characters worth caring about as quickly as possible, as well as trying to minimize any issues that might get on the player's nerves, like bad voice acting or dialogue. Many RPG's do this.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.