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As what the topic says... No it's not, i would say that most important part of 7th generation of consoles is the Wii Remote. Need of Blu-Ray depends about which angle you look at the point. Sonys or M$s (lol). Looks like the idea in PS3 is to use stream video from BD for cut-scenes. Without a large amount of FMVs, it doesn't seem likely to me, that you would seriously need the BD (even more unlikely with Wii). But looking at that the ones, who say that they need the BD, are either somehow connected to Sony or working on some megabudget project. And the ones who say BD totally useless, are working for M$. Yes, propably game sizes go up in MBs in the future, but this eats the games profitability, so they can't be very large after all. Of course anyone could say that "i would be working on a project that doesn't fit on the BD, we need HVD:s, it's 3000 hrs epic adventure with 500 hrs of FMV". As someone stated about the PSN, it is a good channel for low bubget games (just like Virtual Console or XBLA as well), but the problem is that it reaches only a limited amount of potential customers (for example, XBL users 6M (?) out of potential 35M). This is now the same thing that you would say that downloading videos from internet makes the HD-video disc formats useless. I see a big problen in costs rising too up. You could say that it's bad only to the developers, but the biggest problem comes for the gamers. It will lead to more eyecandy with less gameplay. Interesting conversation about the FMVs during N64/PSX era. One thing hate the most is prerendered cut-scenes. Why? Because it makes a shitty feeling about the storyline, it's like the game would have 2 phases, the storyline is pushed forward by FMV and the game by, well, gameplay, with (at some cases even) shitty graphics, irrelevant to cut-scenes. Lets think about OoT, Lylat Wars or Super Mario 64 with FMV cut-scenes; playing them hadn't give you the same great feeling. Nintendo did not use prerendered cut-scenes with N64, not before N64 or after it. The real problem with developing for N64 was the code optimization, which took about 1/3 of the total time due the (too) small texture memory.



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Nintendo games sell only on Nintendo system.