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It's easier to say what can make a shooter generic than what makes it non-generic. This is typically how I phrase it, with apologies to Jeff Foxworthy:

  • If your shooter takes place on another planet, in space, in Hell, or in war-torn Europe, it might be generic.
  • If your shooter's enemies are zombies, aliens, demons, or Nazis, it might be generic.
  • If your shooter's main character is a prisoner, a soldier, or the last known survivor of the apocalypse, it might be generic.
  • If your shooter's color scheme is dominated by gray, green, or brown, it might be generic.
  • If your shooter's list of weapons can be described as a melee weapon, a pistol, a shotgun, a rapid-fire gun, an explodey weapon that bounces, an explodey weapon that flies, a really fast gun, a sniper rifle, and a BFG, it might be generic.
  • If your shooter's main character is not designed to interact with any of the game's NPCs except to kill them, it might be generic.
  • If your shooter's largest audience is younger than its content rating says it's suitable for, it might be generic.


Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.