By using this site, you agree to our Privacy Policy and our Terms of Use. Close

3DO had a more traditional architecture for the time so I think the PS3 -> jag 3DO->360 analogy is pretty good. Sure the 68k wasn't a 64-bit cpu and neither was the GPU, but the blitter and object processor had 64bit registers allowing the machine to operate on 64-bits in one cycle. The 3DO didn't even have what would be considered a GPU now.

The reason things looked graphically better was the CD drive, ease of development for PC game devs, and way more dev support in general.