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SmokedHostage said:
griffinA said:
It was the atmosphere of the game. It oozed mystery and scope. The music helped in this way.

It was the innovations. The lock-on targeting system and the context sensitive A-button.

It was the mythos. While it had a simple overall story the world itself had TONs of backstory and legends and myths.

It was the details. Little things like signs on all of the blocks that corresponded to the sheikahs symbol. The fact that you could see the Forest Temple early in the game but couldn't get there until much later. The fact that the fishing game was a game within itself. The devil is in the details.

It was the characters. I haven't cared for characters so strongly in any game (except maybe Chrono Trigger). They were all characterized well and had unique personalities. Dialogue was almost NEVER boring.

 

 The owl says hi.

I did say 'almost'.

 



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."