HappySqurriel said:
To be blunt, 1 Million is a moronic cutoff for a game in particular a game with the development costs of the Wii ... At 1 Million sales you're pulling in (as a publisher) somewhere between $15 Million and $25 Million in revenue, and a large portion of Wii games cost less than $5 Million including marketing costs. In no way should a 400% return on investment be required to call something successful. In contrast, there are many PS3 and XBox 360 games with development budgets that surpassed $40 Million ... Is it fair to call those games successful when they only covered 50% of their costs? |
Yes, I was gonna make exactly the same point.
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