| 1337 Gamer said: @RolStoppable yeah i can agree with that but still because all games take different amounts of money to develop its easier to make the the successful claim based on a constant figure. In this case its sales. But i guess i agree with you. However this argument has so far been based strictly on sales and thats why im using the 1M sales as cutoff. |
To be blunt, 1 Million is a moronic cutoff for a game in particular a game with the development costs of the Wii ... At 1 Million sales you're pulling in (as a publisher) somewhere between $15 Million and $25 Million in revenue, and a large portion of Wii games cost less than $5 Million including marketing costs. In no way should a 400% return on investment be required to call something successful.
In contrast, there are many PS3 and XBox 360 games with development budgets that surpassed $40 Million ... Is it fair to call those games successful when they only covered 50% of their costs?







