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JaggedSac said:
What FPS has something special?

Quake 3? It is more simple than Halo, but still decent.

UT04? Same amount of simplicity as Halo, very good.

Tribes? That is special, but I love Halo as much as Tribes.

Half Life 2? Multi-player sucks balls, very good single player.

Come one, let us discuss, in detail, the intricacies of an FPS.

You're exactly right: only few games have something special. That's why most FPS games aren't too fun to play even if they are fun for a while. As for the games you mentioned... Quake 3 came at a good moment AND was good back then. Today it wouldn't be a big hit. Well, deathmatch games are getting pretty rare so it might have a chance. At least Quake Live is seeming pretty succesful so far, and I must admit that it's the first DM game I've ever actually liked (that game is largely based on skills, which I like, among other things). That said, it's still not very special. UT04? Don't know, never played. That's probably because it doesn't seem very interesting. Tribes? A game I'd like to try sometime but apparently not interested enough. I suppose it might be good, though. Still, it's an older game so it came out at the right moment. HL2? Liked the game the first time I played it and pretty much never after it. A bit better than Halo I guess.

In detail? My opinion is that most FPS games aren't special enough. Especially newer games tend to need something, for whatever reason. Maybe it's also that when they focus on so many things, they forget many basic things that make the game. Mostly I'd still go for them not being special enough. Unless you accept my opinion as one of the right opinions (well, every opinion is good, they might differ though), I guess I can't argue with you very much.

As for the arguments of other people, I can't say much. Sometimes it's just as simple as not liking a game for no apparent reason. I've experienced it a few times myself, too, even when the game seemed to have nothing wrong. That, of course, could simply be lack of skill in identifying the problems.