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Hus said:
The rising costs = some guy making the budget, some guy oking the budget.

The whole you need millions to enter is BS, you want to enter make a PSn or xbox arcade title.



 

Do you even know what you're talking about?

For the most part the GBA was the refuge for the independant developer over the past 5 (or so) years as development costs continued to explode on home consoles and the PC. Developers could produce a GBA game with 4 to 8 developers working for 6 to 12 months which works out to a budget in the range of $250,000 to $1 Million.

Even 'low budget' XBox Live Arcade, PSN and Wiiware games will (likely) require budgets that pass $1 Million in order to provide the graphical assets at a quality that people are willing to accept. This (basically) means that you will personally need millions of dollars to make a game, have a track record of success and know people who have millions of dollars to make a game, or a rare idea that can be produced on a shoe string budget and still you'd need to know people who were willing to work(mostly) for free.

As a general rule the increasing budgets in many/most games has ensured a higher standard for games but at the same time has eliminated creativity; creating new games is risky and it is difficult to get interesting ideas into a completed project when decisions are made by a commitee.