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Galaki said:
I think another problem is the pricing of the final product.
Games that are low in development cost should be (allowed) to be priced lower.
What sort of regulations are there for pricing the games?

That way, you have a choice to buy cheaper games at lower quality or stick with the high priced high quality games. Just like other products such as clothing, wines, etc...

I definitely don't agree on games being all at the same price.


Agreed, and plenty of games that bombed would have done much better if they were $10-20 less.

I don't agree about patches. There may be valid criticisms, but it's infinitely better than not having patches.



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick