| Procrastinato said: How many of you understand the real difference between 30 fps and 60 fps? 30fps means the game is doing a lot of cool stuff, or the engine was written poorly. Given SCE's studios general quality level, I would say its the former, and not the latter. Most people who think they can see the difference between "30 fps" and "60 fps" are actually noting the difference between "20 fps" and "30 fps" -- because, yes, accurately telling the difference between 30 and 60 is usually something only trained professionals can do without an on-screen counter, no matter how awesome you think your eyes are, relative to the rest of the human race. A heck of a lot of games run at 20 fps, and people don't whine about it, although 30 fps is a clearly notable boost over 20. 60 fps is a minor benefit usually only afforded to games that are simplistic, in terms of rendering, like racers and space games, or PSN/XBLA grade titles. Off the top of my head, the only games I can even think of, that run at 60 fps this gen, are some racers and little downloadable titles, which is exactly what I would suspect. Anything else that runs at 60 is going to be called "last gen" by the reviewers, for its low-grade graphics. |
This man is telling the perfect truth.
This is the reason why 30FPS is always prefered to (the waste of) 60FPS, except for past paced online shooters.







