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BengaBenga said:

It's clear that HD doesn't do a whole lot to increase sales and 360's success at its current pricepoint shows you're very wrong.


Indeed, that's the key. Wii games don't always require ridiculous of sales to cover the development. Sometimes a good idea is what it takes, see World of Goo. That's sustainable business. The big budget projects (Zelda, Smash Bros) pay off, but smaller ones as well, because they can be produced cost effective.

On the HD consoles we see a particular type of game sell very well: the Blockbuster; a mighty expensive very polished game, aimed at a 15+ audience. This is all nice, until it bombs (see Stranglehold).

Is it clear?   Over 50% of the market has dished money out for HD gaming.  The Wii has been a success sure but don't mistake the fact that the Wii is a success because of it's motion controls not because of it's insistence on 'Worse' Graphics.  Wii HD would garner the casuals (Like it already has) as well as many of the hardcore (Who care the most about HD gaming). 

 

On HD consoles,  small games sell very well as well.  Just the other day the maker of Pixel Junk: Eden  came out and said they made profit on their game within 24 hours of it being released.   I'm sure Flower has turned a proft as did Flow and many other games like Braid,  Castle Crashers.     This isn't some Wii owner exclusive thing.    

If we want to generalize like that,  Then I could just as easily point out that very few third party games sell well on the Wii and outside companies see far more success on 360/PS3/PC then the Wii.   I mean the Wii's primary form of sales is either based on games for young kids or Nintendo made games.   Granted, it's probably not fair to anybody to generalize them like that.  Right?