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Xeta said: 

Outside of breeding (which is optional), gender plays very little role in the game. Evolutionary conditions are just added to synchronize with other little new features, and really don't mean much to a casual playthrough. Abilities are significant but only have a major impact in a competitive environment where everything needs to be fine-tuned. Breeding is a nice new feature, but it is also too long and tedious to consider a strong single player feature.

The main problem is that all these changes are more and more geared towards enhancing the multiplayer experience, so that the single player game seems less focused on actually making a memorable single player experience. Even in this thread you can see that most of the praise comes from competitive players, and most of the complaints are about the single player experience. I don't think I need to tell you which group is the minority of the userbase.

All I'm saying is that if Nintendo wants to follow through with its market strategies, they should not let Pokemon move away from the bulk of the fanbase as it is doing now. I appreciate what they've done with the multiplayer, but I'm very sick of how the single player turned into a supplementary process geared too much towards adding complexity to competitive gameplay.

 The breeding would be more to do with baby pokemon which can only be obtained through breeding. It is optional, but hard to miss. They always give you an egg, and the daycare people are quick to explain all the minor details that might get someone interested.

 That aside I can sum up my thoughts by saying I didn't miss your first post. I just can't disagree with it. I am not saying they could't change more, or that the single player is new and different everytime. I don't say these things because they would be wrong. I am disagreeing with the assertion that the game never changes. That is also wrong. The changes maybe focused on one segment of the player base, but they are still there.



Starcraft 2 ID: Gnizmo 229