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Gnizmo said:
blaydcor said:
@Gnizmo You could have only played Red, play through Diamond, and never once notice any of the 'massive' changes that you cite. They are minor, and only affect competitive battling. That does not make the game massively changed.

 So you would miss the fact that your pokemon has a gender, certain ones only evolve under very specific conditions (day/night, happiness), and all pokemon have a special ability that affects combat in one way or another? You would have to be pretty oblivious for a lot of them. Especially the breeding ones as you get eggs through the storyline to hatch, and then they tell you about pokemon breeding.

 

Outside of breeding (which is optional), gender plays very little role in the game. Evolutionary conditions are just added to synchronize with other little new features, and really don't mean much to a casual playthrough. Abilities are significant but only have a major impact in a competitive environment where everything needs to be fine-tuned. Breeding is a nice new feature, but it is also too long and tedious to consider a strong single player feature.

The main problem is that all these changes are more and more geared towards enhancing the multiplayer experience, so that the single player game seems less focused on actually making a memorable single player experience. Even in this thread you can see that most of the praise comes from competitive players, and most of the complaints are about the single player experience. I don't think I need to tell you which group is the minority of the userbase.

All I'm saying is that if Nintendo wants to follow through with its market strategies, they should not let Pokemon move away from the bulk of the fanbase as it is doing now. I appreciate what they've done with the multiplayer, but I'm very sick of how the single player turned into a supplementary process geared too much towards adding complexity to competitive gameplay.