@BTFeather
You mean you thought gaming just emerged from nowhere, perfectly suited for what it's on? Oh no no no no no, gaming has a long history of borrowing from other technologies and making them their own.
To wit: the original arcade hit, Pong, utilized standard computer hardware of the era with a program already put on it, and a pair of dials you could get pretty much anywhere for controllers. The original model for the gaming joystick was that of aircraft flight sticks. The D-pad is very reminiscent of a computer keyboard having 4 separate keys for movement instead of a joystick. Analog control sticks are again a throwback to aircraft flight sticks, as well as to trackballs in the way they're utilized as thumb-operated devices. The Wii Remote's motion-tracking is done with just a standard accelerometer like you see used in most laptops, and its pointer uses a common infrared camera. The Balance Board is basically two Japanese-style bathroom scales. And that's not even getting into the consoles themselves, whose hardware is by and large just modified PC hardware specifically tailored to gaming needs, but still very much derived from PC spec.
Consoles do not exist in a vacuum. "Emerging technologies" refers to things not even a part of what we consider console-related technology just yet. And if Nintendo's decisions in recent years are any indicator, they're looking more outside of what's being used already for consoles than within to figure out what to transform into gaming material next.
Sky Render - Sanity is for the weak.








