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VAMP said:
JMan said:
Sqrl, ArtOfAngels, and Vamp: You guys have a lot to learn in life.

Honesty is more valuable than anything you can get in exchange for it. It's what built society and allows it to operate. Without it, there is chaos. Government, schools, business, personal relations, medical care...do you want people to be honest to you in these things? You have to live the principle yourself if you want or expect others to live it.

Vamp: If you believe in Karma, you'd be more honest, knowing it would pay bigger dividends in the end.


You think the Government, schools, business, personal relations, medical care (especially medical care - they over charge out more than anybody else) is being honest with your tax money, with their prices, with their messages, etc.?

If you do, you have a lot to learn in life. It's one thing to try and be good (which I commend you for), but it's another thing to pretend everything is all rosy and be naive.

For the comment about the clerk getting screwed, maybe he shouldn't be handling money in the first place if he can't do it right and this is karma's way of getting him out of that job (which sucks anyway).


first off, sophomoric statement about the gov't.  i'm not saying i myself am intimately acquainted with the system, but it looks like you may have much more to learn than he does.

i do not have issue with the consequences of the action of the game store clerk, however.  if he's incompetent, he should get fired.

if ArtofAngels want to be a nice guy, help somebody save his job, then he should go back to the store.  but he is under no obligation to do so.  it's clear that he values $300 over a lot of things, and while i'm annoyed by that attitude, i understand he might be at the stage of life where $300 may seem like a lot.  however, i believe $300 on games should NEVER be that important.

karma?  there's no such thing as karma.  arguments based on karmas are ridiculous, almost superstitious.  i believe you can track everything--determinism, in a sense.  karma is a broad term that describes the good things that could, on average, come out of certain actions.  using it in a specific case is not logical.

and given the society is built on certain networks of trust, chances are, actions that breach trust will be repaid.  obviously, if you do it once, by mere probability you might "get away" with it.  but if you let this "OMG I got $300 worth of games!  I'm so lucky!" attitude sink in your head, and start acting repeatedly along similar logic, then, obviously, by probability eventually things will catch up to you. 

oh yeah, the last part wasn't directly at you, VAMP.  just the first line.

 

 



the Wii is an epidemic.